|
|
|
Over the years I have started to realise that I am going round and around the same sort of circles, researching and designing the same sort of thing over and over again as I work on different games playing environments. I have three different fantasy settings - one based around the AD&D rules, another generic world for which I co-ordinated the build and now another world designed primarily for D&D 3 or similar D20 games. The same is true of the Traveller games I have GMed, I have re-invented the same wheel over and over again and when I was working in NWN worlds, I used the same sets of motifs over and over again - quite often re-writing chunks for the setting from scratch each time. I do this every time because I want consistency in the worlds I game in. It is important to me that the setting holds together and ‘feels’ realistic. Now I know that is a bit silly when I am playing a fantasy game that deals with magic and dragons and then, in a different game, I pop off into space trading around a make believe universe - but I can’t help it. Much as I expect a good book to have a well thought out and consistent background, I expect the same sort of consistency from a game. Consequently I feel an overwhelming need to provide a consistent, realistic backdrop for my own games. Ironically, they rarely impinge on the game itself, but (IMO) a good consistent background can add something to a game - especially if you are playing in an online game set in a geographically small area. Not only that - I enjoy researching, designing and building worlds, but I am started to get frustrated that I work on the same bits over and over again. This is my attempt to move my game world design on a bit, working out a few basics that can be portable from one environment to the next. It is a hobby, I only get to work on game worlds sporadically and occasionally and maybe this will help me move on to other parts of the setting.
|
|||||||||
|