Halflings


Halflings are a race, which has ‘evolved’ in the D&D game setting.  Starting off as rural bumpkins in their own communities, Halflings have grown to become highly opportunistic individuals, attaching themselves to other races’ communities.  In this game, we recognise both archetypes.  You will find sharp business-halflings out to for the next GP, but you will also find groups of Halflings putting agricultural or rural abilities to good use.

In towns and cities you are liable to find brokers and traders, while in the countryside you may well find that Halflings run the local store, or are involved in a trade caravan route.  However, you will also find well run Halfling farms as well as Halfling trappers etc.   Halflings seem to get everywhere, although even they find it difficult to make much of a living in Laroy, although they are fairly well represented every where else.    They are particularly well represented in developed or growing areas - as they can carve better opportunities for themselves in those environments.

Hapsburg, in Falmar, is fairly indicative of the way Halflings settle into a community.  The Sethring clan (lead by Beau Sethring) own the local store and run trade wagons into the nearest city.  As a ‘side’ business, other members of the clan manufacture items for sale in the store, while another Halfling, Lavinia Thorngage, is an influential farmer in the town. Both Beau and Lavinia rank among the ‘influential’ NPCs in Hapsburg and the local Laird will often sound them out before making a decision.

Other areas are similar, although Falmar (and Hapsburg) has a large percentage  of Halflings in its population and other areas may not have quite such a large proportion of influential Halflings.