The Swamps

These encounter tables are based on creatures from the 1st edition Monster Manual, Fiend Folio, and Monster Manual II. Where possible I have given a reference and a page number. Some entries actually lead to multiple choices and a second dice roll. You have a 58% chance of a Green encounter, 30% for a Yellow encounter and 12% for a red encounter.

 

Brackish Water Encounters Roll 2d10

2

Will o'Wisp (MM p101)

3

Marine Troll Scragg (MM2 p121)

4

Crabman (FF p21)

5

Lizard man (MM p26 - see also Lizard Lore NWP)

6

Snake (various) See below

7

Cayman (crocodile MM p15)

8

Large Bird (Heron, Flamingo, Stork, Swan) See below

9

Plants (Reeds, Kelp, Crowfoot) See below

10

Small Birds  (Ducks, Moorhens, Coots etc)

11

Shoal Fish (Chromies, Sail Fins, Argus Fish) See below

12

Mammal ( Water Rat, Sea Otter, Seal) See below

13

Solitary Fish (White Spot, Shark Fish, Garpike) See below

14

Leech (MM p60)

15

Weed Eel nest (MM p36)

16

Jelly Fish (mm p79 - as 1hd Portuguese Man o War)

17

Giant Dragonfly (MM p 59)

18

Garbug Blue (FF p41 as black but no paralysis)

19

Mongrel Man (MM p92)

20

Sirine (MM2 p109)

 

Birds - Roll 1d10

1-3

Heron

4-5

Flamingo

6-8

Stork

9

Swan (MM2 p119) [1% Swanmay (MM2 p116)]

0

Thork (FF p88)

Heron (blue/grey) , Flamingo (pink), Crane (white) all stand about 4 foot tall, long legged birds long beak and stalk around hunting fish. Each will make a meal for 3-4 people. Stats 3hp - no attacks. Move walking 3 - flight 15.

Solitary Fish - Roll 1d10

1-3

White Spot Puffer

4-6

Shark Fish

7-8

Spotted Garpike

9

Giant Garpike 

0

Archer Fish 

These are all solitary fish, which will feed 2-3 people, or more for the giant species. Add +2 on any fishing attempts during this encounter.

The White Spotted Puffer, is dark green/brown with a row of white spots along the literal line, and sports a distinctive, hump-backed appearance. It grows to between 15and 18inches in length.

Sharkfish are big, powerful looking animals, resembling a small shark, with sleek silver bodies and active natures. Both sexes reach 12 to 16 inches in length, but females are noticeably stockier and develop swollen pelvic fins when mature

The Spotted Garpike has a lovely brassy or silvery, square profiled, body with bold brown markings and generally grows to between 16 and 20 inches.

The Giant Alligator Garpike is the largest Garpike, growing up to between 9 and 14 feet long, looking remarkable like the other Garpike (but huge) it haunts the deepest pools and lakes within the mire. Use the starts for a Pike Giant (MM p78)

Archerfish

Archer fish range in size from a few inches long up top about 20 feet,. The smallest having 1/2hd - while the largest may be up to 6hd creatures. Large dull colored deep bodied fish, archers shoot a jet of water from their mouths, trying to knock their prey out of the air and into the water. The smallest shoot down small insects and they rise through the small birds to the large birds and giant insects. Some of the larger Archerfish have learned that the can knock characters from boats and then devour then in the same way as the catch flying creatures.

Archerfish need to make a To Hit roll to hit the character. If hit the character gets to make a dex check. If he fails he is knocked into the water. Then another attack roll for the Archer to see if it manages to swallow the character.

Four HD Archers are big enough to cope with large birds or Halflings. Five HD archers can deal with medium sized humanoids and giant dragon flies. Six HD Archers can deal with Humans as well.

Archerfish do their HD of digestive damage each round (including the swallowing round) to swallowed creatures. IE a 6HD archer does 6hp of damage, a 5hd Archer, 5hp per round. From the outside Archer fish are AC2 because of their thick scales, but internally they are only AC6. However, the swallowed creature cannot use or draw long weapons because of the confined space. They can only use Knives and daggers to try and cut their way through. Other sharp weapons already in hand can be used like a knife for d3 points of damage.

Shoal Fish - Roll 1d10

1-3

Green Chromies

4-8

Sail Fin Mollies

9-0

Argus Fish

Shoaling fish that add +2 to a fishing roll during this encounter. Net fishers will do particularly well.  Each  will make a light meal for one person.

Green Chromies - Flashes of slivery green in the water indicate this schooling herbivore which grows to about 6 inches long

Sail Fin Mollies grow to an adult size of 4 to 6 inches., and are blue/silver omnivores. Males possess the large sail fin, as well a specially modified anal fin, the females are slightly larger

The Argus Fish grows to about 8 inches, being a rich silvery white in colour with bold black stripes and spots. The dorsal fin is flecked with red and gold. They appreciate a diverse diet with lots of greenery, as well as animal protein.

Plants - Roll 1d10

1-3

Reeds

4-6

Kelp

7-9

Bladder Wrack

0

Kelpie (FF p55)

Reeds often grow along the banks of the channel, but, here they grow right across the waterway, indicating shallow water. Canoes can pass this area at 1/2 speed, other boats at 1/3 speed. Underwater swimmers cannot pass through reeds undetected unless they are tiny in size.

Kelp, long slimy thick strands of green weed fill the water. Surface boats are slowed to 2/3 speed, underwater swimmers to 1/2 and their vision is restricted.

Crowfoot, generally forms a floating bed of green leaves on the surface of the water, obscuring the water below and reducing surface travel to 1/3 of their normal speed.  A few stalks reach from the weed mat down  to the bottom and under water swimmers are  reduced to  2/3 of their normal speed when swimming under crowfoot.  A  member of the butter cup family crowfoot  produces a masses of  small  yellow or  white flowers  in summer.  They poke their head  2-3 inches out of the water giving the weed carpet a pretty appearance.

Kelpie - use the Kelp description above and have a kelpie live in the weed :} (FF p55)

Mammals

1-5

Giant Water Rats (Giant Rat - MM p81 + swim 12)

6-7

Seals

8-9

Sea Otters (MM2 p97)

0

Selkie (MM2 p107)

Seal - 1 hd, size about 2-3 ft - swim speed 15, ac 7

Snakes

1-5

Zig back

6-7

Red Band

8-9

Yellow Band

0

Copper Band

Snakes - All of these snakes as at home either in the water or on the islands of the swamp. They measure between 2' and 4' long, can move at 12 on land and in the water, all snakes are ac7, 1 or 2 hd depending on size and bite for 1-2pt of damage.

Zig Back - is bright green with a red zig-zag along its back.

Red Band - is dark green with narrow red bands along its body.

Yellow Band, is dark green with dull yellow bands along its body.

The Copper Band is dark green with orange bands along its body. If bitten by the Copper Band, a Character must save vs poison. Make the save and lose 3 points of con. Fail and lose 6 points of con.